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SIGGRAPH-CYBERGAMES 2008 Tentative Program Monday, 27th October, 2008 Workshop and Reception 8:00-12:00 Art work exhibition (including "2008 SIGGRAPH China Art Works") 12:00-13:30 Lunch 15:00-17:00 Workshop on Human Behavior Modeling and Simulation Tuesday, 28th October, 2008 8:30-9:15 Opening Ceremony 9:15-10:00 Keynote speech by Chinese Academic Fellow Wang Chengwei 10:00-10:15 Tea break 10:15-12:00 SIGGRAPH-CYBERGAMES Virtual Reality forum 12:00-14:00 Lunch 14:00-17:30 Cybergames Session 1: Simulation & Intelligence (Chair: Dr. ZHANG Jiacai) [20 minutes per paper: 15 minutes for presentation and 5 minutes for Q&A] "The Framework and Implementation of Virtual Network Marathon" "A methodology for incorporating personality modeling in believable game characters" "An Evolutionary Decision Making Process for Affective Virtual Entities" "Simulation of Virtual Human Running Based on Inverse Kinematics"
10 minutes break "Multi-resolution Model of Human Walking Motion" "Online Adaptive Agent for Connect Four" "Construction Algorithm for 3D Rubik Cube & its Implementation based on DirectX" "Solution and Realization of Chinese AoMu by Computer"
14:00-17:30 Cybergames Session 2: Graphics & Images (Chair: Dr. HU Xiaoyan) [20 minutes per paper: 15 minutes for presentation and 5 minutes for Q&A] "A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation" "Gingko: A Real Time 3D Graphics Engine" "Animation of Trees Based on BBSC in Computer Games" "A GPU based realization of Geometry Clipmap" 10 minutes break "Digital Geometry Processing Technology of Details Maintaining in Character Groups" "Dynamic Goal Tracing Algorithm based on Continuum" "GPU-Oriented JPEG-Like Texture Compression" "A New 3D Model Retrieval Method with Building Blocks" "Graph Cuts Based Background Subtraction to Eliminate Illumination Changes" 19:00-21:00 Dinner Wednesday, 29th October, 2008 8:30-9:15 Keynote speech by Prof. Seah Hock Soon 9:15-10:00 Keynote speech by Prof. Peng Qunsheng 10:00-10:15 Tea break 10:15-12:00 SIGGRAPH-CYBERGAMES Computer Game & Interactive Entertainment forum 12:00-14:00 Lunch 14:00-17:30 Cybergames Session 3: Interaction (Chair: Dr. YU Lejun) [20 minutes per paper: 15 minutes for presentation and 5 minutes for Q&A] "A Smart and Realistic Chatting Interface for Gaming Agents in 3-D Virtual Space" "The Shadow Dancer: A New Dance Interface with Interactive Shoes" "Investigating Gestures as an Input Method for Games" "Fast and Reliable Mouse Picking using Graphics Hardware" 10 minutes break "A Platform for Real Time 3-D Human-computer Interaction Using Virtual Hand" "Interactively Learning Chinese Calligraphy with Computer" "Interactive Multi-Style Abstract Video" 14:00-17:30 Cybergames Session 4: Miscellaneous (Chair: Dr. XIAO Mingzhong) [20 minutes per paper: 15 minutes for presentation and 5 minutes for Q&A] " Computer Game Evaluation: A Designers Checklist " "Player profile management on NFC Smart Card for Multiplayer Ubiquitous Games" "A new scheme of the educational online game design" "The Social Effects of Video Games: Focusing on the Negative Aspects on Players" 10 minutes break "Content Strategies of the Future: Between Games and Stories Crossroads for the Video Game Industry" "The Effect of Video Games on the Players Cognitive Processing" "AAnet: A Scalable Peer-to-Peer Player Discovery Scheme in Multiplayer Games" "An Analysis of constructing the web2.0-based Virtual Traveling Game" Thursday, 30th October, 2008 8:30-9:15 Keynote speech by Prof. Scott Owen 9:15-10:00 Keynote speech by Prof. Edmond Prakash 10:00-10:15 Tea break 10:15-12:00 SIGGRAPH-CYBERGAMES CG Art and Animation forum 12:00-14:00 Lunch 14:00-15:30 SIGGRAPH-CYBERGAMES summit forum 15:30-16:00 Closing Ceremony
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