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Manchester CyberGames 2007

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Tentative Presentations

The schedule of presentations

The speakers biography

WiiMedia: Papier Poupee Painter"; a new usage of game controller for infancy art media
Akihiko SHIRAI,
Kyoko MURAKAMI,
Reiji TSURUNO and
Etsuo GENDA
Japan
Efficient Terrain Triangulation and Merging of World Objects for Game Applications
 
Sundar Raman and
Jianmin Zheng
Singapore
Mobilazer: A Mixed-Reality First-Person Shoot-Em-Up Using Camera Phones

 

Fadi Chehimi,
Paul Coulton and
Reuben Edwards
UK
Computer Games in Education, Training and Visualization:Case Studies using Unreal Tournament
Colin Price
UK
Improving Response Time in a Client/Server 3D Mobile Game
 
Prapat  Lonapalawong and
Andrew Davison
Thailand
A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio
 
Mark Grimshaw and
Gareth Schott
UK
and
New Zealand
The nature of gameplay : a videogame classification

 

Damien Djaouti
Julian Alvarez
Jessel Jean-Pierre
Gilles Methel and
Pierre Molinier
France
Human players and bots: A comparison
 
 

 

Swastik Yadav
Ravneet  Singh
Yasir Ahmed and
Anirvaan Dutta Gupta
India
On the Social Interaction Facilities in MMORPGs
 

 

TIFFANY TANG
Yiu Man CHEUNG
Pok Hang CHU
Shiu Cheuk LAM
Wai Kwong CHAN
Hong Kong, China
Using a Mobile Phone as a ‘Wii like’ Controller
Tamas Vajk
Paul Coulton
Will Bamford
Reuben Edwards
Hungary and UK
JOGL Active Rendering Framework
 
Andrew Davison
Thailand
Speed Animation: input-driven 3D Animations techniques
TBA
Craft Animations,
Sweden
XNA Studio Express

 

Andy Sithers
Microsoft, UK
The Computer Games Industry: An Overview
Nick Burton
Microsoft, UK
Graphics for Computer Games: A Primer
Nick Burton
Microsoft, UK
Life Is a Stage: An Architecture for Do-It-Yourself Interactive Pervasive Play and Learning    
 
Martin Brynskov
Niels Olof Bouvin
Bent Guldbjerg Christensen
 
Denmark
G-factor Portability in Game Development Using Game Engines
 
Ahmed BinSubaih
Steve Maddock
 
UK
Perception Based Network Messages Filtering For Massively Multiplayer Online Games
 
Souad El Merhebi
Jean-Christophe Hoelt
Patrice Torguet
Jean-Pierre Jessel
France
Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour
Mark Eyles
Roger Eglin
UK
Human Activity Recognition: Enhancement for Gesture Based Game Interfaces
John Darby
Baihua Li
Nicholas Costen
UK
The Use of ICT, Games, and Mobile Technology in Adult Education in Turkey
Hakan al
Muhammet Demirbilek

Turkey
Can playing video games help promote fitness?
 
 
Roger  Eglin
Clare Eglin
UK
‘Third-Places’ Online: A Study on Socially Intelligent Game Elements to Support Awareness and Interaction in MMOGs
TIFFANY TANG
Ka Chiu Cheng
Ka Wing Chow
Yin Ting Tsang
China
I remember Erebus: memory, story and immersion in first person shooters
Dan Pinchbeck
UK
Using Tilt as the Input for 3D Mobile Games
 
Paul Gilbertson
Paul Coulton
Tamas Vajk
UK and Hungary
Hierarchical Pathfinding and AI-based Learning Approach in Strategy Game Design
 
MINH DUC LE
Amandeep Singh Sidhu
Narendra S. Chaudhari
Singapore
Adapting ROAM for Use within a Games Application
Matthew White
UK
Comparing Local and Remote Rendering on Mobile Devices  
Tom Jehaes
Jeroen Dierckx
Bjorn Geuns
Peter Quax
Wim Lamotte
Belgium
A Review to Facilitate the Creation of a Game Engine Architecture for MMP Games
Viknashvaran Narayanasamy
Kok Wai Wong
Chun Che Fung
Arnold Depickere
Australia
 
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