WiiMedia: Papier Poupee Painter"; a new usage of game controller for infancy art media | Akihiko SHIRAI, Kyoko MURAKAMI, Reiji TSURUNO and Etsuo GENDA
| Japan
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Efficient Terrain Triangulation and Merging of World Objects for Game Applications
| Sundar Raman and Jianmin Zheng
| Singapore
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Mobilazer: A Mixed-Reality First-Person Shoot-Em-Up Using Camera Phones | Fadi Chehimi, Paul Coulton and Reuben Edwards
| UK
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Computer Games in Education, Training and Visualization:Case Studies using Unreal Tournament
| Colin Price
| UK
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Improving Response Time in a Client/Server 3D Mobile Game
| Prapat Lonapalawong and Andrew Davison
| Thailand
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A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio
| Mark Grimshaw and Gareth Schott
| UK and New Zealand
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The nature of gameplay : a videogame classification | Damien Djaouti Julian Alvarez Jessel Jean-Pierre Gilles Methel and Pierre Molinier
| France
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Human players and bots: A comparison | Swastik Yadav Ravneet Singh Yasir Ahmed and Anirvaan Dutta Gupta
| India
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On the Social Interaction Facilities in MMORPGs | TIFFANY TANG Yiu Man CHEUNG Pok Hang CHU Shiu Cheuk LAM Wai Kwong CHAN
| Hong Kong, China
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Using a Mobile Phone as a ‘Wii like’ Controller
| Tamas Vajk Paul Coulton Will Bamford Reuben Edwards
| Hungary and UK
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JOGL Active Rendering Framework
| Andrew Davison
| Thailand
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Speed Animation: input-driven 3D Animations techniques
| TBA
| Craft Animations, Sweden
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XNA Studio Express | Andy Sithers
| Microsoft, UK
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The Computer Games Industry: An Overview
| Nick Burton
| Microsoft, UK
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Graphics for Computer Games: A Primer
| Nick Burton
| Microsoft, UK
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Life Is a Stage: An Architecture for Do-It-Yourself Interactive Pervasive Play and Learning
| Martin Brynskov Niels Olof Bouvin Bent Guldbjerg Christensen
| Denmark
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G-factor Portability in Game Development Using Game Engines
| Ahmed BinSubaih Steve Maddock
| UK
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Perception Based Network Messages Filtering For Massively Multiplayer Online Games
| Souad El Merhebi Jean-Christophe Hoelt Patrice Torguet Jean-Pierre Jessel
| France
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Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour
| Mark Eyles Roger Eglin
| UK
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Human Activity Recognition: Enhancement for Gesture Based Game Interfaces
| John Darby Baihua Li Nicholas Costen
| UK
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The Use of ICT, Games, and Mobile Technology in Adult Education in Turkey
| Hakan al Muhammet Demirbilek
| Turkey
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Can playing video games help promote fitness?
| Roger Eglin Clare Eglin
| UK
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‘Third-Places’ Online: A Study on Socially Intelligent Game Elements to Support Awareness and Interaction in MMOGs
| TIFFANY TANG Ka Chiu Cheng Ka Wing Chow Yin Ting Tsang
| China
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I remember Erebus: memory, story and immersion in first person shooters
| Dan Pinchbeck
| UK
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Using Tilt as the Input for 3D Mobile Games
| Paul Gilbertson Paul Coulton Tamas Vajk
| UK and Hungary
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Hierarchical Pathfinding and AI-based Learning Approach in Strategy Game Design
| MINH DUC LE Amandeep Singh Sidhu Narendra S. Chaudhari
| Singapore
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Adapting ROAM for Use within a Games Application
| Matthew White
| UK
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Comparing Local and Remote Rendering on Mobile Devices
| Tom Jehaes Jeroen Dierckx Bjorn Geuns Peter Quax Wim Lamotte
| Belgium
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A Review to Facilitate the Creation of a Game Engine Architecture for MMP Games
| Viknashvaran Narayanasamy Kok Wai Wong Chun Che Fung Arnold Depickere
| Australia
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