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Program at a Glance Cybergames 2008, Beijing Normal University
Tuesday, October 28, 2008
Opening Ceremony (9:00am-9:40am) Session Chair: Prof. Mingquan Zhou Location: Ying-Tung auditorium
Keynote Speech 1 & 2 (10:00am-10:40am),(11:00am-11:40am) Keynote Speech 1: Prof. Edmond Prakash, Keynote Speech 2: Prof. Seah Hock Soon, Session Chair: Prof. Zhongke Wu Location: Ying-Tung auditorium
Session 1 (14:00-15:30) Topic: Individuality Session Chair: Prof. Yao Li Location: Ying-Tung auditorium 1. A methodology for incorporating personality modeling in believable game characters Veronica Zammitto, (Simon Fraser University, Canada) 2. An Evolutionary Decision Making Process for Affective Virtual Entities Jose A. Mocholi, (Polytechnic University of Valencia, Spain) 3. Player profile management on NFC Smart Card for Multiplayer Ubiquitous Games Romain Pellerin, (CNAM-Cedric, France) 4. Online Adaptive Agent for Connect Four Olana Missura, (Fraunhofer-Institut für Intelligente Analyse- und Informations systeme, Germany)
Session 2 (14:00-15:30) Topic: Graphics Session Chair: Prof. Seah Hock Soon Location: Ying-Tung auditorium 1. A GPU based realization of Geometry Clipmap Fei Ling, (University of Electronic Science and Technology of China) 2. Gingko – A Real Time 3D Graphics Engine Hang Qiu, (University of Electronic Science and Technology of China) 3. Interactive Multi-Style Abstract Video Chenjun Tao, (The Chinese University of Hong Kong) 4. GPU-Oriented JPEG-Like Texture Compression Yotam Livny, (Ben Gurion University of the Negev, Israel)
Session 3 (15:50-17:20) Topic: Interaction Session Chair: Prof. Yu Xianchuan Location: Ying-Tung auditorium 1. Investigating Gestures as an Input Method for Games Michael Topsom, (Manchester Metropolitan University, UK) 2. Fast and Reliable Mouse Picking using Graphics Hardware Hanli Zhao, (Zhejiang University, China) 3. A Platform for Real Time 3-D Human-computer Interaction Using Virtual Hand Wen Li, (Beijing Normal University, China) 4. A Smart and Realistic Chatting Interface for Gaming Agents in 3-D Virtual Space Seung-Hyun Ji, (Pusan National University, Republic of Korea) 5. A New 3D Model Retrieval Method with Building Blocks Qingsong Huo, (Northwest University, China)
Session 4 (15:50-17:20) Topic: Animation Session Chair: Prof. Edmond Prakash Location: Ying-Tung auditorium 1. Detail-Preserving Characters Qingge Ji, (Sun Yat-sen University, China) 2. Animation of Trees Based on BBSC in Computer Games Zhongke Wu, (Beijing Normal University, China) 3. Dynamic Goal Tracing Algorithm based on Continuum Qingge Ji, (Sun Yat-sen University, China) 4. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation Yongli Hu, (Beijing Normal University, China) 5. Simulation of Virtual Human Running Based on Inverse Kinematics Jingli Ren, (Gannan Normal University, China) Wednesday, October 29, 2008 Keynote Speech 3, 4& 5 (9:00am-9:40am), (10:00am-10:40am), (11:00am-11:40am) Keynote Speech 3: Prof. Leon Xiao, Keynote Speech 4: Prof. EI Rhalibi, Keynote Speech 4: Prof. Chaudhari, Session Chair: Prof. Zhongke Wu Location: Ying-Tung auditorium
Session 5 (14:00-15:30) Topic: System Session Chair: Prof. El Rhalibi Location: Ying-Tung auditorium 1. The Framework and Implementation of Virtual Network Marathon Zigeng Pan, (Zhejiang University, China) 2. Interactively Learning Chinese Calligraphy with Computer Yanni Wang, (Beijing Normal University, China) 3. AAnet: A Scalable Peer-to-Peer Player Discovery Scheme in Multiplayer Games Xin Wang, (Fudan University, China) 4. The Shadow Dancer: A New Dance Interface with Interactive Shoes Donggi Jung, (Korea Advanced Institute of Science and Technology, Republic of Korea)
Session 6 (15:50-17:20) Topic: Miscellaneous Session Chair: Prof. Chaudhari Location: Ying-Tung auditorium 1. The Effect of Video Games on the Players’ Cognitive Processing Zhang Xuemin, (Beijing Normal University, China) 2. Computer Game Evaluation: A Designers Checklist Edmond Prakash, (Manchester Metropolitan University, UK) 3. The Social Effects of Video Games: Focusing on the Negative Aspects on Players Zhang Xuemin, (Beijing Normal University, China) 4. Content Strategies of the Future: Between Games and Stories – Crossroads for the Video Game Industry Mikolaj Dymek, (Royal Institute of Technology, Sweden) Thursday, October 30, 2008 Workshop Session (9:00am-12:00am) Topic: Human Behavior Modeling and Simulation Session Chair: Prof. Shuiping Zhou Location: Ying-Tung auditorium 1. Modeling Pedestrian Navigational Behavior Prof. Shuiping Zhou, (Nanyang Technological University, Singapore) 2. Path Planning Methods in Evacuation Environments and Entertainment Environments Prof. Qingge Ji, (Sun Yat-sen University, China) 3. Face Shop: Interactive Modeling of 3D Faces Using Anthropometrics Dr. Yu Zhang, (A-Star IHPC Research Center, Singapore) 4. Implementing Inverse kinematics on GPU Dr. Xiaoyan Hu, (Beijing Normal University, China)
Workshop Session (2:00pm-5:00pm) Topic: Application of Virtual Reality in Education Session Chair: Prof. Mingquan Zhou Location: Ying-Tung auditorium …Contents to be added…
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