CyberGames 2007

Tentative Presentations

 

WiiMedia: Papier Poupee Painter"; a new usage of game controller for infancy art media

 

 

Akihiko SHIRAI,

Kyoko MURAKAMI,

Reiji TSURUNO and

Etsuo GENDA

Japan

Efficient Terrain Triangulation and Merging of World Objects for Game Applications

 

Sundar Raman and

Jianmin Zheng

Singapore

Mobilazer: A Mixed-Reality First-Person Shoot-Em-Up Using Camera Phones

 

Fadi Chehimi,

Paul Coulton and

Reuben Edwards

UK

Computer Games in Education, Training and Visualization:Case Studies using Unreal Tournament

Colin Price

UK

Improving Response Time in a Client/Server 3D Mobile Game

 

Prapat  Lonapalawong and

Andrew Davison

Thailand

A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio

 

Mark Grimshaw and

Gareth Schott

UK

and

New Zealand

The nature of gameplay : a videogame classification

 

Damien Djaouti,

Julian Alvarez,

Jessel Jean-Pierre,

Gilles Methel and

Pierre Molinier

France

Human players and bots: A comparison

 

 

 

Swastik Yadav, Ravneet  Singh,

Yasir Ahmed and

Anirvaan Dutta Gupta

India

On the Social Interaction Facilities in MMORPGs

 

 

TIFFANY TANG

Yiu Man CHEUNG

Pok Hang CHU

Shiu Cheuk LAM

Wai Kwong CHAN

Hong Kong, China

Using a Mobile Phone as a ‘Wii like’ Controller

Tamas Vajk,

Paul Coulton,

Will Bamford,
Reuben Edwards

Hungary and UK

JOGL Active Rendering Framework

 

Andrew Davison

Thailand

Speed Animation: input-driven 3D Animations techniques

TBA

Craft Animations,
Sweden

XNA Studio Express

 

Andy Sithers

Microsoft, UK

The Computer Games Industry: An Overview

Nick Burton

Microsoft, UK

Graphics for Computer Games: A Primer

Nick Burton

Microsoft, UK

Life Is a Stage: An Architecture for Do-It-Yourself Interactive Pervasive Play and Learning    

 

Martin Brynskov

Niels Olof Bouvin

Bent Guldbjerg Christensen

 

Denmark

G-factor Portability in Game Development Using Game Engines

 

Ahmed BinSubaih

Steve Maddock

 

UK

Perception Based Network Messages Filtering For Massively Multiplayer Online Games

 

Souad El Merhebi

Jean-Christophe Hoelt

Patrice Torguet

Jean-Pierre Jessel

France

Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour

Mark Eyles

Roger Eglin

UK

Human Activity Recognition: Enhancement for Gesture Based Game Interfaces

John Darby

Baihua Li

Nicholas Costen

UK

The Use of ICT, Games, and Mobile Technology in Adult Education in Turkey

Hakan al
Muhammet Demirbilek

Turkey

Can playing video games help promote fitness?

 

 

Roger  Eglin

Clare Eglin

UK

‘Third-Places’ Online: A Study on Socially Intelligent Game Elements to Support Awareness and Interaction in MMOGs

TIFFANY TANG

Ka Chiu Cheng

Ka Wing Chow

Yin Ting Tsang

China

I remember Erebus: memory, story and immersion in first person shooters

Dan Pinchbeck

UK

Using Tilt as the Input for 3D Mobile Games

 

Paul Gilbertson

Paul Coulton

Tamas Vajk

UK and Hungary

Hierarchical Pathfinding and AI-based Learning Approach in Strategy Game Design

 

MINH DUC LE

Amandeep Singh Sidhu

Narendra S. Chaudhari

Singapore

Adapting ROAM for Use within a Games Application

Matthew White

UK

Comparing Local and Remote Rendering on Mobile Devices  

Tom Jehaes

Jeroen Dierckx

Bjorn Geuns

Peter Quax

Wim Lamotte

Belgium

A Review to Facilitate the Creation of a Game Engine Architecture for MMP Games

Viknashvaran Narayanasamy,

Kok Wai Wong,

Chun Che Fung,

Arnold Depickere

Australia